Episode 28: Crunch in Megagames

Episode 28: Crunch in Megagames

The Great Game · 2024-04-06
01:10:12

The lads take a break from international (and domestic) VIP guests to spend some time on their entirely underqualified analysis of crunch in megagames. Ever got tired of the word 'crunch'? No? Well, you will today! Bonus: hear the lads rag on those damn Brits!

Got a guest you want to hear from? A subject or game you need covered? Want to call us out on some of our nonsense? Why not send us an email!?

EPISODE LINKS:

Check out Jack's game ⁠here⁠ Grab a ticket (if you're fast!) for First Contact in Melbourne later in 2024 Check out the Megagame Assembly calendar of 2024 events Read Tony's missive on play-believe and megagamer roles Find us at The Great Game on ⁠⁠⁠⁠Facebook⁠⁠⁠⁠ and ⁠⁠⁠⁠Discord⁠⁠⁠⁠ Connect with ⁠⁠⁠⁠Sydney Megagamers⁠⁠⁠⁠ on ⁠⁠⁠⁠Discord⁠⁠⁠⁠ The Great Game logo by ⁠⁠⁠⁠Jack McNamee⁠⁠⁠⁠ using Logo designed by Jack McNamee using ⁠⁠⁠⁠Earth Vectors by Vecteezy⁠⁠⁠⁠ The Great Game Theme: ⁠⁠⁠⁠Balrog Boogie, Diablo Swing Orchestra⁠⁠

The Great Game

Jack and Patrick talk about Megagames in the Australian environment - how it all started, how we do things down under, and how our players and designers find the world of megagaming.

The Great Game Theme: Balrog Boogie, Diablo Swing Orchestra

The Great Game logo by Jack McNamee using Earth Vectors by Vecteezy.

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